UX Design / Product Management

LINE Wallet - Growth

LINE Wallet - Growth

UX Design / Product Management

LINE Wallet - Growth

Overview

"Current users do not recognize LINE Wallet's content." The LINE Wallet - Promotion project was initiated based on this key insight derived from user research.

Since revenue was not a KPI of LINE Wallet, budget allocation was limited to resources such as personnel, infrastructure, and research costs. Additionally, since no promotions had been conducted for LINE Wallet before, there was internal skepticism due to the lack of comparable result or performance expectations.

Overview

"Current users do not recognize LINE Wallet's content." The LINE Wallet - Promotion project was initiated based on this key insight derived from user research.

Since revenue was not a KPI of LINE Wallet, budget allocation was limited to resources such as personnel, infrastructure, and research costs. Additionally, since no promotions had been conducted for LINE Wallet before, there was internal skepticism due to the lack of comparable result or performance expectations.

Role

UX Design lead / 5 direct reports

- Discovered key problems.
- Defined product strategies and UX principles.
- Conducted and collaborated on extensive user research.
- Hands-on wireframes, Hi-fi mock-ups for project approval.

Product manager / +70 project members

- Facilitated business requirement alignment.
- Established key milestones.
- Formulated strategies for project approval and execution.

Role

UX Design lead / 5 direct reports

- Discovered key problems.
- Defined product strategies and UX principles.
- Conducted and collaborated on extensive user research.
- Hands-on wireframes, Hi-fi mock-ups for project approval.

Product manager / +70 project members

- Facilitated business requirement alignment.
- Established key milestones.
- Formulated strategies for project approval and execution.

Period

Sep, 2022 -

Impact

- Achieved the 2023 annual goal within two months.
- Increased DAU (Daily Active Users) 53%.

Product Strategy

I refined three areas to give team laser-focused priorities. They are all backed by multiple years user insights and business requirements, to transform Wallet into something new. These were expected to increase user retention within Wallet and improve engagement metrics.

Clearer grouping

To improve user focus on new content, I established a clear separation between the payment tool and other features.

"Incorporating shopping/delivery service is needed."

Seamless E2E journey

The new design encouraged them to navigate within Wallet and complete their actions directly.

"It's inconvenient to access each services to check informations of coupon, flyer, and so on."

Enable discovery journey

This approach encouraged users to feel, 'There’s something fun in Wallet.', helping to redefine its image.

"It's hard to recognize changes of LINE Wallet."

User research and insight

Lack of user awareness regarding the content available in Wallet. Stronger user interest observed in coupons and flyers.

Conducted a renewed study on user perceptions of coupons, flyers, and points in the Japanese market.

Hypotheses

Explicit reward will expand the target user group

Based on user research, we assumed that the people who are interested in rewards are larger than the current Wallet users

The bar of user engagement against the promotion will be extremely low - e.g. 1 pt

The bar of user engagement against the promotion will be extremely low - e.g. 1 pt

Promotion budget has been always tight - and the team thought that people will be likely to engage with the promotion even with any marginal reward

If we make the content more discoverable, users will revisit often

There are multiple well organized contents that the team has added over times but it was just too hard to make them seen. Once they reach to the bottom of the page with any levers, they would stick around.

Strategy and Plannning

For budget and task approval, I summarized the strategy with low-fidelity prototype and I persuaded my director with simulated cost-effectiveness. I took an iterative approach of two stages.

Change user's perception of LINE Wallet

Active LINE vertical services

UX Solution

Phase1.

Sep. 2022 - Jan. 2023 (6 months)

In order to maximize the exposure of Wallet content, Sally - the beloved character of LINE - was randomly placed to the one of the content area down the page.

Due to business metrics, payment modules was placed at the top area, but new promotion was difficult for users to notice. I suggested to improve the notification system and operate it prior to launch ‘Find Sally’.

Maximize entry points

User flow

Impact

DAU
+53%

DAU dramatically increased during the test, surpassing the year-end goal within two months.

DAU
+53%

DAU dramatically increased during the test, surpassing the year-end goal within two months.

DAU
+53%

DAU dramatically increased during the test, surpassing the year-end goal within two months.

Revenue
+30%

The view for the ad at the bottom increased explosively, which also led to a significant boost in revenue.

Revenue
+30%

The view for the ad at the bottom increased explosively, which also led to a significant boost in revenue.

Revenue
+30%

The view for the ad at the bottom increased explosively, which also led to a significant boost in revenue.

Phase2.

Mar. 2022 - May. 2023 (3 months)

Before scaling up the framework, we had to make sure the current system could cover all the potential use cases when promoting LINE vertical services. As a pilot, we chose a recently launched product called Monary, a financial news article service to validate the model.

Validating before scaling up

Impact

Page View
+150%

18M → 46M

Page View
+150%

18M → 46M

Page View
+150%

18M → 46M

Unique User
+840%

11K → 934K

Unique User
+840%

11K → 934K

Unique User
+840%

11K → 934K